![]() Combining their multi-target reach with high default Destruction makes hammers the primary Destruction tool. Hammers attack 4 squares in front of you in an inverse-T shape, so they can also be used to kite targets like a spear. Hammers are instrumental tools in interacting with player-placed structures and other objects-in particular in destroying them. Clubs passively ignore 60% of their target's armor, making them essentially dedicated PvP weapons.Clubs are one-handed weapons and can be used with a shield.While NPCs in Mystera generally have armor values too low to matter, clubs are instrumental in overcoming the high armor values you can see in PvP which could otherwise reduce a normal weapon's damage to 1. Spears can reach two squares, giving them twice the attack range of most melee weapons.Ĭlubs are balanced as heavy hits with a slow attack speed, but while packing significant passive armor penetration.Spears are one-handed weapons and can be used with a shield.The tradeoff is that spears are not as quick at dispatching your targets as a higher risk weapon might be. Due to their longer reach you can deal damage while moving to avoid being hit yourself, successfully kiting many targets. Spears are the kiting weapon in the game and are especially popular with new and intermediate players. Durability inscreases on higher quality (+2/+3) knuckles. ![]() Knuckles bonus damage and precision are based off the Unarmed Skill.Knuckles are two-handed weapons so they cannot be used with a shield.Knuckles are "unarmed" skill weapons with low damage and durability but high attack speed. Daggers deal less damage to structures, and against medium and heavily armor in PvP.Daggers are one-handed weapons and can be used with a shield.They deal considerably less damage in PvP against players wearing medium or heavy armor, however, and benefit very little from Destruction against structures. ![]()
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