They also take the Dual wielder feat so they can use two rapiers. If Dexter has 13 strength, they can take one level of fighter to pick up the two-weapon-fighting style. And Dexter is still better at initiative, ranged attacks, and dexterity saving throws. So even with plate armor, Dexter now has a 1 AC advantage (17+2 vs 18), making them 5% harder to hit than Strong. So, Strong is dealing twice as much damage as Dexter on average. Dexter is still dealing about 4.5 per hit before modifiers with their rapier and doesn't really have any feats that will consistently increase their damage to Strong's level. Strong could also take the Great Weapon Master (GWM) feat to further increase their damage output. So, strong will be dealing about 8 damage per hit before modifiers regardless of which weapon they choose. Using the results of the How much damage does Great Weapon Fighting add on average question, that works out to roughly an extra +1 damage on average. And they get to reroll 1s and 2s on that damage. Their damage die goes up to either 1d12 or 2d6, depending on which weapon they choose. But Strong takes great weapon fighting and a heavy weapon. Great Weapon Fightingĭexter can't compete with Strong's damage here. Honestly, that's a pretty fair trade off. In return for being 5% easier to hit compared to Strong with plate armor, Dexter will be better at range, go earlier in the initiative more often, and make their dexterity saving throws more often than Strong does. Dexter also has much better ranged attack options since they're as effective with a bow as with their rapier. Dexter will only be able to deal piercing damage, but their initiative, stealth, and dexterity saves will all be higher than Strong's. Eventually, when Strong gets plate armor, they will have 1 higher AC than Dexter does (18+2 vs 17+2, as you have noted) Strong also has options to deal all three types of physical damage (slashing, bludgeoning, and piercing). Regardless, because the damage die is the same, and the paladin's relevant ability score modifiers are the same, their damage output is identical. ![]() For Strong, it could be a longsword, warhammer, battleaxe, or rapier. The highest damage one handed weapons all deal 1d8 damage. In this case, both paladins take the dueling style and wield a weapon in one hand and a shield in the other. Sword and Boardĭexterity is very competitive here, if not the best choice. I'm also not including magic items because with enough magic, you can make anything work. For that reason, I'm omitting modifiers when I make damage assessments below. This means that for the purposes of attack rolls and damage modifiers, the two are exactly the same. Strong and Dexter have the same stats except that Dexter has dexterity equal to Strong's strength, and strength equal to Strong's dexterity. Let's assume there are two paladins: Strong and Dexter. To illustrate this: let's compare some general build options. Though you can't compete with a great weapon fighting paladin in damage. Compared with a strength based dueling paladin, you'll actually be better off in many ways. In case it helps, feats are allowed, as are any rules from official supplements from WotC ![]() None of the other Paladin features that I saw seemed to use STR as an attribute-so as far as I can see the only hits to making this holy kobold avenger are -1 to max AC, -1(average) to damage output.Īm I missing anything? Alternatively, are these seemingly-small disadvantages actually much larger than they appear? That's only 1 point of damage difference (on average), which shouldn't be make-or-break territory? Full plate is a fixed AC 18 but studded leather (AC 12 + DEX mod) will give AC 17 by Lv8 and without spending ridiculous wads of cash (which would probably put the full plate out-of-reach until about this level anyways).ĭamage The best finesse weapon deals d8 damage (average roll: 4.5), heavier weapons usually deal d10 (average roll: 5.5). If we challenge the stereotype and make a high-dex, lightly-armoured finesse paladin, what effects would it have on the class's combat effectiveness (which seems to be tied primarily to damage output and survivability) in filling the role of a front-line fighter?ĪC: Low STR means no access to heavy armour. ![]() The stereotype for paladin that's presented is a burly, heavy-armour-wearing, heavy-weapon-swinging pillar of righteous wrath. My question: Is a Dexterity-based paladin build competitive with a Strength-based paladin as a front-line fighter? One that came up was a Kobold Paladin-and once that seed was planted, the character idea has developed personality and backstory and wants to become a real PC. After the release of Volo's Guide to Monsters, I was bantering with some friends about character concepts with the new races.
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